Well, here it is - all nine Amulets of the Divines from the Elder Scrolls: Skyrim. Some of these have been 3D printed already, but eventually every single one of them will be printed and up for sale on Etsy and Shapeways.
From top to bottom (left to right) the Amulets and their Divines' patronage are: Akatosh (Time), Arkay (Balance and Neutrality), Dibella (Beauty), Talos (Society and Just Rulership), Julianos (Wisdom and Logic), Kynareth (The Heavens and the Air), Mara (Love and Fertility), Stendarr (Mercy), and Zenithar (Commerce and Craftsmanship).
Skyrim purists will notice I took a few design liberties - specifically with Mara, Akatosh, Julianos, and Dibella. I'll address those:
Mara: On the 'actual' Amulet of Mara, the ring of celtic lace is much more loopy and takes up a lot more of the amulet's base. But it honestly looked too busy and in my opinion, detracted from the centerpiece, the gem. I reduced the size of the ring but increased its complexity, which in my opinion reduced the business of the piece but made it appear more regal or divine.
Akatosh: The 'head' of the Amulet of Akatosh is, in the game, a dragon's head bent over and devouring the sword. But I found this just looked strange. The wing motif on either side is more than enough to give off a 'dragonish' vibe without simply beating you over the head with the fact that Akatosh was the Dragon-God. It seemed to lack the subtlety of form and abstractness that the others have (except Zenithar, which in my opinion is fitting, since as the patron Divine of Commerce and Craftsmanship, he would be the simplest and most plainly-stated of the Divines, being the patron of a very secular and 'real' aspect, rather than patron of an abstract concept). Therefore, the dragon's head had to go, replaced by coiled rings which in my opinion can still evoke the image of a coiled dragon's neck.
Julianos: Nothing major here. The triangular piece at the top of the pendant is actually a separate entity - sort of like the round bead-like part at the top of Mara - but I wanted to keep Julianos small enough to be relatively cheap, and the ring connecting the two would simply be too thin to be printed properly. I actually really like how Julianos looks with the triangular piece connected rather than separate.
Dibella: This was the most drastic of my changes, mainly because the low-res textures and low-poly models from the game were very hard to interpret. I found it difficult to determine what each part of the amulet was supposed to be, so in the end I kept the overall shape simple, and expanded the flower concept near the bottom to be a full blossom, rather than the lonely three petals seen in the version in-game. Personally, I much prefer my do-over to the original, but of course that's just me.
I definitely appreciate comments, favourites, or critiques!
I've requested critiques on this piece; I'm looking for critiques on the pendant designs, not the composition or quality of my 3D renders.See the 3D printed Amulets of the Divines here!